It’s time to shake up your game night. Stage a COUP!
Coup is one of the hottest games on Boardgamegeek and just the right gift for your brainy, astute, devious friends to play with you. It was created by Rikki Tahta, a friend of the Game Loft. Proceeds from the sale of these games will support the Loft.
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game. Each player represents a character who is a secret from the other players with powers that can be used to the player’s advantage. In each turn you can play a generic action or one that is specific to the character you control. When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character you lose influence. The last player with influence wins the game. Simple rules but complex thinking make this game a winner.
Copyright La Mame Games 2012. This game is not authorized for posting on Steam.
For 2-6 players age 10+. Plays in 15 minutes.
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be better played with up to ten players.
With Coup: Reformation, each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Resistant) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse (Treasury). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place.
Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
For 2-6 players ages 10+. Plays in 15 minutes.
You are a popular Guatemalan citizen in 1954. The CIA has just orchestrated the first coup toppling the old government, and now the country is in chaos with different factions competing for power, and rival interest groups offering help to advance a potentially friendly president. In this environment, anyone can become President if they can find the support and eliminate their rivals.
In Coup: Guatemala 1954 (G54), the rules are the same as Coup: the Resistance but the character cards are chosen from a set of random characters making deduction even more difficult.
Coup: Guatemala 1954 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.
If your players are super-devious play Coup Guatemala 1954.
For 2-6 players ages 12+. Plays in 15 minutes.
It is the dawn of a new year. The old king has just died childless, and the new succession must be decided before the end of this year. You are a local baron or countess with as good a claim as anyone else, so now is the time to grab the throne. Your peers understand only force, and your subjects understand only gold. Gather your men, pay your knights, and assert your claim. Everyone will recognize the strongest and richest as the rightful monarch.
In Melee you want to be the first person to capture an opposing castle (at which point the game ends immediately) or to have the most land and gold at the end of the year. Money is tight, and gold is used in the game both to build new units and to attack. The more gold you have and spend on your troops, the more motivated they will be and the higher your probability of success.
The different abilities available in each game make for varied strategies and strong replayability as no two games are alike. After the initial strategic planning stage, Melee is fast and highly interactive. Beware as the game can end suddenly with a bold attack on an inadequately defended castle, making for a game that can be very nasty, brutish and short.
Another game from Rikki Tahta, friend of the Game Loft and highly acclaimed board game designer.
For 2-4 players ages 10+. Plays in 20 minutes.